2007年6月5日 星期二

Introduction to Hype Cycle


What is Hype Cycle?
A Hype cycle is a graphic representation of the maturity, adoption and business application of specific technologies.

Characterize the over-enthusiasm or "hype" and subsequent disappointment that typically happens with the introduction of new technologies.

Enable CIOs and CEOs to decide whether or not a particular technology is ready for adoption.
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Hype Cycle 5 phases:
1. Technology trigger.
2. Peak of inflated expectations.
3. Trough the disillusionment.
4. Slope of enlightment.
5. Plateau of productivity.

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Maturity level:
- Embryonic.
- Emerging.
- Adolescent.
- Early mainstream.
- Mature mainstream.
- Legacy.
- Obsolete.
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Reference: Gartner's Research: Hype Cycle for e-Learning 2006

e-Learning 3.0

Challenge of Enterprise Learning Technology

The history of tech-enable learning began at "mainframe-based distance learning", "satellite-based classroom instruction" next, "CD-ROM based content" and "e-learning" at the late of 1999s.

Learning on-demand content:
- small web pages
- podcasting
- video
- job-aids
- small courses

Next big wave: e-Learning 3.0
- self-published content
- blogs, wikis, self-published video and audio

On-demand (SaaS, ASP...) vs Licensed(installed-software)
- acquisition
- configuration and upgrades
- systems integration
- typical risks
- best fit
- satisfaction
- key vendors

Reference: Bersin's research "Enterprise Learning 2007"